styling(core): add star background
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@@ -1 +1,2 @@
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<app-background/>
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<router-outlet/>
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@@ -1,10 +1,11 @@
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import { Component } from '@angular/core';
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import { RouterOutlet } from '@angular/router';
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import { ThemeSwitchService } from './core/service/theme-switch.service';
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import { Background } from "./core/components/background/background";
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@Component({
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selector: 'app-root',
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imports: [RouterOutlet],
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imports: [RouterOutlet, Background],
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templateUrl: './app.html',
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})
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export class App {
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1
src/app/core/components/background/background.html
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1
src/app/core/components/background/background.html
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@@ -0,0 +1 @@
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<canvas #canvas></canvas>
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8
src/app/core/components/background/background.scss
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8
src/app/core/components/background/background.scss
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@@ -0,0 +1,8 @@
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canvas {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: -1;
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}
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108
src/app/core/components/background/background.ts
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108
src/app/core/components/background/background.ts
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@@ -0,0 +1,108 @@
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import { Component, ElementRef, HostListener, ViewChild } from '@angular/core';
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@Component({
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selector: 'app-background',
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imports: [],
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templateUrl: './background.html',
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styleUrl: './background.scss'
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})
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export class Background {
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@ViewChild('canvas', { static: true }) canvasRef!: ElementRef<HTMLCanvasElement>;
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// Config
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private numStars = 150;
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private minBlink = 0.2;
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private maxBlink = 1;
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private blinkSpeed = 0.002; // Stern blinkt langsamer oder schneller
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private maxSpeed = 0.1; // Sternbewegungsgeschwindigkeit
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private parallaxFactor = 0.5; // Scroll-Parallax-Faktor
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// Feature toggles
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private enableBlink = true;
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private enableMovement = true;
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private ctx!: CanvasRenderingContext2D;
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private stars: Star[] = [];
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private width = window.innerWidth;
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private height = window.innerHeight;
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private animationId!: number;
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private scrollY = window.scrollY;
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ngOnInit() {
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const canvas = this.canvasRef.nativeElement;
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this.ctx = canvas.getContext('2d')!;
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canvas.width = this.width;
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canvas.height = this.height;
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for (let i = 0; i < (this.numStars) * (document.body.scrollHeight / this.height); i++) {
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this.stars.push({
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x: Math.random() * this.width,
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y: Math.random() * document.body.scrollHeight,
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radius: Math.random() * 1.5 + 0.5,
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alpha: this.minBlink + Math.random() * (this.maxBlink - this.minBlink),
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alphaChange: (Math.random() * this.blinkSpeed) + 0.0005,
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vx: (Math.random() - 0.5) * this.maxSpeed,
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vy: (Math.random() - 0.5) * this.maxSpeed
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});
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}
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this.animate();
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}
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@HostListener('window:resize')
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onResize() {
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this.width = window.innerWidth;
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this.height = window.innerHeight;
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const canvas = this.canvasRef.nativeElement;
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canvas.width = this.width;
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canvas.height = this.height;
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}
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@HostListener('window:scroll')
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onScroll() {
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this.scrollY = window.scrollY;
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}
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private animate() {
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const ctx = this.ctx;
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ctx.clearRect(0, 0, this.width, this.height);
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for (let star of this.stars) {
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// Blinken
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if (this.enableBlink) {
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star.alpha += star.alphaChange;
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if (star.alpha > this.maxBlink || star.alpha < this.minBlink) star.alphaChange *= -1;
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}
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// Bewegung
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if (this.enableMovement) {
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star.x += star.vx;
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star.y += star.vy;
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}
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// Stern zeichnen mit Scroll-Parallax
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ctx.beginPath();
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ctx.arc(star.x, star.y - this.scrollY * this.parallaxFactor, star.radius, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(255, 215, 0, ${star.alpha})`; // gold
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ctx.fill();
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}
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this.animationId = requestAnimationFrame(() => this.animate());
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}
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ngOnDestroy() {
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cancelAnimationFrame(this.animationId);
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}
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}
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interface Star {
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x: number;
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y: number;
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radius: number;
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alpha: number;
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alphaChange: number;
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vx: number;
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vy: number;
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}
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@@ -4,6 +4,8 @@
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body {
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font-family: 'Open Sans Variable', sans-serif;
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width: 100vw;
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min-height: 100vh;
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margin: 0;
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padding: 15px;
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font-size: 14px;
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@@ -9,7 +9,7 @@
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"noImplicitReturns": true,
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"noFallthroughCasesInSwitch": true,
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"skipLibCheck": true,
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"isolatedModules": false,
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"isolatedModules": true,
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"experimentalDecorators": true,
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"importHelpers": true,
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"target": "ES2022",
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